7 Essential Loadouts To CRUSH The Helldivers 2 Jet Brigade And Flying Hulks
The Galactic War has taken a terrifying turn. As of this current date, December 20, 2025, Super Earth High Command has confirmed the widespread deployment of the Automaton’s most mobile and aggressive subfaction to date: the notorious Jet Brigade. This new enemy group has completely redefined the fight on the Automaton front, introducing jump-pack equipped units that eliminate the traditional weakness of the robotic menace—slow movement. Helldivers must adapt immediately, or risk losing entire sectors to this terrifyingly agile threat.
This deep-dive guide is your essential briefing on the new Jet Brigade subfaction, detailing their specific unit types, critical weaknesses, and the absolute best loadouts and strategies required to send these fascist bots plummeting back to the scrap heap. Forget your old Automaton meta; the age of the flying bot is here, and only smart, coordinated firepower will prevail for Managed Democracy.
The Automaton Jet Brigade: A Full Enemy Dossier
The Jet Brigade is a specialized military division within the Automaton hierarchy, distinguished by the high-velocity jump-packs equipped to nearly all its infantry units. This subfaction’s introduction marks a significant escalation in the war, as it allows the bots to quickly close the distance, reposition on a dime, and overwhelm defensive positions with unprecedented speed. Understanding the specific variants is the first step to victory.
Key Jet Brigade Enemy Types and Weaknesses
- Jet Brigade Raider/Assault Raider: These are the basic infantry, now equipped with jump-packs. They are highly mobile and will aggressively flank your squad. Their jump-packs are extremely vulnerable to damage.
- Jet Brigade Devastator: A heavily armored, medium-sized threat that now possesses flight capability. They maintain their devastating Fusion Assault Cannon or twin machine guns, but their ability to reposition makes them far deadlier.
- Jet Brigade Bruiser Hulk (Flying Hulk): This is the most dangerous new variant. The already fearsome Hulk, a walking tank, can now perform massive, arcing leaps to land directly on your position or bypass choke points. This unit requires immediate, heavy anti-armor attention.
- Jet Brigade Commissar: While less common, these command units can also be jump-pack equipped, maintaining their ability to buff nearby units while evading fire.
Critical Weakness: The single most important piece of intelligence is the jump-pack’s volatility. The pack itself is a lightly armored component that, when destroyed, will detonate with enough force to instantly kill the unit, regardless of its armor or health. Precision fire is paramount to exploiting this vulnerability.
7 S-Tier Loadouts to Decimate the Jet Brigade
The key to countering the high-mobility Jet Brigade is a combination of precision, sustained fire, and heavy armor penetration for the flying Hulks. These loadouts are battle-tested and designed to maximize your effectiveness against the new Automaton threat. The best strategies revolve around targeting the jump-packs or delivering massive damage quickly.
1. The Precision Pack-Popper (Anti-Infantry)
This loadout excels at exploiting the jump-pack weakness of the Raiders and Devastators.
- Primary Weapon: LAS-17 Double-Edge Sickle or LAS-5 Scythe. The Sickle's high accuracy and unlimited ammo (with heat management) allow for continuous, precise shots on the jump-packs, leading to instant kills. The Scythe is a strong alternative for sustained beam damage.
- Support Weapon: RS-422 Railgun. Essential for quickly dispatching the Flying Hulks and heavily armored Devastators. Two charged shots to the head or vents will secure the kill.
- Stratagems: A/M-23 EMS Mortar Sentry and A/MLS-4X Rocket Sentry. The EMS Mortar will slow down the entire brigade, making the jump-packs easier to hit, while the Rocket Sentry provides crucial anti-armor support against the Hulks.
2. The Anti-Hulk Hammer (Heavy Armor Focus)
Designed for teams struggling to take down the armored, flying variants of the Hulk.
- Primary Weapon: R-63CS Diligence Counter Sniper. Its high damage and precision at range allow you to quickly pick off Devastators and Raiders before they can close the gap.
- Support Weapon: Expendable Anti-Tank (EAT-17) or GR-8 Recoilless Rifle. EATs are perfect for one-shotting the Flying Hulks' jump-packs or their face. The Recoilless Rifle offers a reusable anti-tank option.
- Stratagems: Orbital Laser and Eagle 500kg Bomb. Use these for guaranteed destruction of entrenched positions or massive bot drops, especially when a Flying Hulk breach is imminent.
3. The Area Denial Specialist (Crowd Control)
This is a great option for managing the large swaths of mobile infantry the Jet Brigade can deploy.
- Primary Weapon: SG-225 Breaker Auto Shotgun. Still a reliable choice for clearing close-range threats quickly, especially after the bots land.
- Support Weapon: ARC-3 Arc Thrower. The Arc Thrower is excellent for hitting multiple targets, and its chain lightning can often hit the exposed jump-packs on the Devastators and Raiders.
- Stratagems: MD-6 Anti-Personnel Minefield and MD-I4 Incendiary Mines. Placing minefields at common jump-in locations will severely punish the aggressive, mobile tactics of the Jet Brigade.
Understanding the Jet Brigade’s Tactics
The Jet Brigade is not just a collection of jump-pack units; it represents a fundamental shift in Automaton strategy. Their tactics are built around speed, verticality, and shock-and-awe.
The New Automaton Threat Profile
The traditional Automaton weakness was their slow, predictable movement, which allowed Helldivers to kite them or set up defensive chokepoints. The Jet Brigade negates this entirely. They will use their jump-packs to:
- Bypass Terrain: They can easily jump over cliffs, rivers, and fortifications, making defensive lines obsolete.
- Rapid Flanking: They quickly reposition to hit you from multiple angles, splitting your squad’s focus.
- Shock Assault: The Flying Hulks, in particular, use their jump to deliver a high-impact, devastating landing that can instantly wipe a squad caught unaware.
To counter this, you must prioritize mobility and situational awareness. Never stay in one place for too long, and always keep an eye on the sky for the tell-tale silhouette of a jumping Devastator or Hulk.
Advanced Counter-Strategies for Maximum Democracy
Beyond specific loadouts, successful deployment against the Jet Brigade requires strategic use of your environment and teamwork. The Incinerator Corps, another Automaton subfaction, may also appear alongside the Jet Brigade, further complicating the fight.
4. The Explosive Jump-Pack Takedown
This is the most satisfying and efficient way to deal with the majority of the Jet Brigade. Any weapon with decent accuracy can target the jump-pack. The LAS-17 Double-Edge Sickle is arguably the best tool for this, as its laser beam allows for continuous, highly accurate fire. Even a stray shot that damages the pack is often enough to cause the chain reaction, turning the enemy into a democratic firework.
5. Using the Environment to Your Advantage
While the bots can jump over obstacles, they still have to land. The moment a Jet Brigade unit is in the air, it is committed to its trajectory. Use this brief window to line up your shot on the jump-pack or prepare a heavy weapon for their landing zone. The A/M-23 EMS Mortar Sentry is an S-Tier stratagem here, as the electromagnetic blast will freeze them mid-air or immediately upon landing, making them easy targets for your squad.
6. Team Composition for Anti-Jet Brigade Operations
A balanced squad is critical. Ensure your four-person team covers these roles:
- Anti-Armor Specialist: (Railgun/EAT-17/Recoilless Rifle) Focuses on the Flying Hulks and Devastators.
- Infantry Clearer: (Sickle/Scythe/Arc Thrower) Focuses on quickly clearing the Raiders by popping their jump-packs.
- Area Denial/Crowd Control: (EMS Mortar/G-14 Incendiary Grenades) Slows the enemy advance and creates defensive zones.
- General Support: (Supply Pack/Guard Dog Rover) Provides resupply and continuous, automated fire to assist with jump-pack targeting.
7. The Best Stratagems for Neutralizing Air Mobility
When the sky is full of jumping bots, you need stratagems that can either eliminate them mid-flight or lock down their landing zones.
- Eagle Airstrike (A/G-16): A quick-recharge, wide-area strike that is perfect for clearing out multiple Raiders and Devastators who have grouped up after a jump.
- A/M-23 EMS Mortar Sentry: As mentioned, this is a game-changer. The stun effect is invaluable against the Jet Brigade’s aggressive pushes.
- LAS-98 Laser Cannon: While not a stratagem in the traditional sense, this support weapon is highly effective. Its sustained beam can melt the armor off a Devastator or Hulk and is precise enough to target the jump-pack from a distance.
By adopting these specialized loadouts and focusing your fire on the volatile jump-packs, you can turn the Jet Brigade’s greatest advantage into their most spectacular democratic defeat. Stay vigilant, Helldiver, and remember that every explosion of a jump-pack is a victory for Super Earth!
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